My big tac squad, praetorian and Justicaerin basically took that side out but leaving most of Sons of Horus dead. Horus at dead center as due to being LOW he had to deploy first so was worried if I put him close to one side BA promplty puts everything except maybe rhino's on OTHER side thus rendering him struggling reach anywhere! Main combat was at bottom with predator, big tac squad and both terminator squads and 2 praetorian. I'll be hoping to do some terrain work next month now that sons of horus painting is on good stage. Alas bunch of tacticals without even a live sergeant was no match for 7 angry blood angels with additional CCW to boot.Īnd yeah we need to work on terrain Board is fully not done yet and only little scifi themed so wild west buildings etc whatever are used as well. If I can keep them out draw, if not I lose. In the end it was up for whether blood angels could clear my tactical squad from objective on their deployment zone worth 5 VP for me. Then I tried too ambitious move and split justicaerin and Horus to deal with 2 threats but maybe 4 cataphract terminators+praetorian was too much for Horus.Especially when you fail charge roll and then eat 7 S7 AP2 shots which promptly causes 3 wounds. I was tad too aggressive at the start so we basically traded squads at first. Horus led defence against ambushing blood angels. Tournament coming up tomorrow so tried the onslaught with ambush deployment that's 2nd game of tomorrow. Then got a game of Sons of Horus vs Blood angels. With the reactor in hand, now his mewling Mekaniac no longer had any reason he couldn't finish the Stompa he'd been itching to unleash on the nearby 'umie forces.Īssembled second knight a bit though now stop before magnets arrive. His ploy had successfully worked - the rumors he'd spread about the reactor had been picked up by enemy forces and they'd dropped the reactor at his feet, just as he hoped they would. With a wide grin, the Ork boss ordered the nearby Deffkopta to wrap up it's coverage, moments before the big bosses Teleporta transported him back to the safety of his bunker. Assisted by a depleted squad of vespid, the Tau managed to destroy the last wraith on a rocky outcrop mere meters from escaping the badlands.Īs the plasma reactor rolled from the grasp of the last fading Necron wraith, Ork Warboss Wartusk stepped from the nearby bushes and siezed the container. The fleeing wraiths were pursued by the Tau Crisis suit bodyguards who sought to not only retrieve the reactor, but avenge their fallen leader. Meanwhile, railgun armed pathfinders did their best to whittle down the Wraiths that had seized the reactor. The Fire Warriors dug in, supported by a broadside, keeping the majority of the Necron army occupied. The Tau suits rushed forward to initially seize the reactor, only to lose their commander to a counterattack from Wraiths and two squads of Deathmark assassins.
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